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Seven Kingdoms II
The Fryhtan Wars

Page 2



Get right into it

Humans on the other side have many possibilities on how to succeed in victory.
Of course you can become the military tyrant and focus on warfare and conquest, but starting up trade routes, and a strong economy can lead to victory too, at least if you’re a good diplomat.
Spies, on the other hand are something that everyone needs, it’s practically impossible to play without them… they are very powerful, both for offensive and defensive use. You can use them to cloak and infiltrate both civil and military targets.

Two good tactics to infiltrate successfully when you’re playing against human players (AI is really to fool when infiltrating):
1. You train spies with good leadership, or just give them a contract at the inn, and then let them change sides. Usually the enemy is happy about the kickass unit and will promote them to general. Really funny when he’s facing you on the battle field later on, all of his generals and their troops start changing back to you.
2. You make a civilian spy (doesn’t really matter if he’s still a newbie) and infiltrate a neutral village. Then just wait until the enemy conquers that village.
Anyway, a spy is always necessary because he is the only one that can steal technologies, assassinate leaders, cause accidents, attempt to riot, etc.
Very very interesting!

  

Make it happen

Of course, after you got some villages under your rule, it’s time to start up research, so you can improve combat, economy and invent war tools like catapults or ballistics.
For making that, you'll need a war factory to build them, and then the fun starts. To trade (and start piling up your profits) you need a) mines b) factories c) markets, to make and distribute your goods.
After you have a working economy, it’s time to build a temple for your God. If you put enough people in there to prey and worship your God, you may receive blessings, or your protector may even aid you in battle when needed.
Heroes may also aid you in your cause, you may hire them from your inn, but when your karma/fame level is high enough they randomly join your forces. (quite neat when you’re playing as the Romans and have your god Mars and the Heroes Caesar, Augustus and Hadrianus fighting for ya)

Conclusion

Well, if you liked Seven Kingdoms I (like I did) and enjoy more “sneaky” strats and tactics, this is a game you won’t regret buying.
HOWEVER, if you don’t like economy and are just interested in crushing your opponent, I suggest you buy Age of Kings, since the graphics and warfare strats are better

That brings me to the downside of Seven Kingdoms 2:
- The AI is not that good (I have seen better) but it just passes the test.
- And for example, with a spy that has skill 100, why can't I assassinate him? This is fixed in the last patch.

Well, my best advice is, download the demo first, check it out and don’t give up after 5 secs :) and then decide if you want to spend your hard earned money on it.
After all, fans of the first game will certainly love the return in Seven Kingdoms II: The Fryhtan Wars.

-Stijn




Ratings

Manual:
88%

Graphics:
80%

Music & Sfx:
84%

GamePlay:
75%




This game scores

on our 5-point Rating System



Click here for our in-depth review of the Xentor 32
This game has been tested with Guillemot's Ultra TNT2 card
the Xentor 32

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