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Resident Evil Page 2
Evil Weapons
There are several weapons in this game and you start with a combat knife and a 9mm hand gun. Other weapons like a shotgun, flame-thrower or a bazooka can be hidden in a chest or somewhere else. Resident Evil also have lots of triggers and boobie-traps. For example, there is a room where there is a shotgun hanging on the wall. You pick it up and it activates a trigger. Nothing is happening but as soon as you leave the room, hell brakes loose. Be carefull on what you pull or pick up. And without the right items or keys you might get stuck.
A neat thing is how you can save your game. During your adventure you might find several Ink Ribbons. With these you can save your game only if you find a type writer. Yes, a Type Writer is the place for saving your game and those are not located everywhere. So you can not save your game every 10 minutes or every time a zombie or other evil creature is attacking you. This makes the game pretty damn difficult in one way.
Graphics ... straight from console?
Capcom has set very little options in Resident Evil. The only option that you have is the ability to choose your 3D-card and the resolution. For 3DFX cards you can't go higher then 640x480. Disappointing to see so little options.. Other options are not included like adjusting sound levels and more. You
have an easy setup program in RE for reconfiguring your keys or enabling your gamepad.
Let's move on to the graphics in this 3D-horror puzzle and shoot 'm up game. I was glad when I found out that Capcom released it as a 3D-accelerated only game. Of course, there are many gamers that do not own such a 3D-card because somehow it is a bit expensive. I agree and I do hope that some cards for example the Voodoo I will be highly cut in price now that Voodoo II has already arrived. Everything is 3D-rendered and the characters are fantasticly created and animated.
However, about the scenery I wasn't impressed at all. It still has 'noise' on it. What I mean is that you wouldn't think that it is 100% pure rendered. They, press journalists, said it was a lot better then the Playstation game so ... how does the scenery look on that machine? Even worse? I haven't played Resident Evil on the Playstation but I have seen other games being ported from PS to PC and they are absolutely a lot better. On the other hand I must certainly confess that the game has a very 'dark' and 'gloomy' effect on the gamer. This is fantastic since it is a horror game with lots of blood and terror. Let me remind the ones with dark monitors that there is NO Gamma Control utility in Resident Evil but you can adjust the brightness in your videocard setup program.
The way you see your character changes everytime you move. Capcom used different camera angels to show your 3d-person character. Quite good most of the time but sometimes it's a pain in the ass. Especially when you are running and the angle moves so many times that you are confused in what direction you must go next. I certainly advice here a gamepad because some actions like shooting require that you press 2 buttons at once instead of just 1. First aiming with one button, the other one is for firing. With a keyboard this is not so hard but it becomes tougher when there are just some seconds to react.
Zombies and blood ... lots of blood!
The musical score has also some 'mystical effect' on the game. Sometimes you hear some noise but you do not know where its coming from! You might here a tune but suddenly it is so quiet that you can only hear the breathing of a nearby walking zombie. Great. There are some sound effects that aren't nicely done. Ok, the voices are clear and good dubbed but I hated those footsteps-sounds. These are like optimized for 8 bits sound cards or even worse. There is a lot of noise in them and they don't give me the feeling that 'someone' or even 'something' is moving around. It could have done better.
The enemies in this game are pretty cool too. Most of them are zombies that are looking for some fresh blood. You might think you killed a zombie since it is lying on the floor but it might be just pretending that it is dead. Indeed, sometimes I killed one of those Blood Suckers and I just walked around and it became alive again. It grapped my leg
and smacked his teeth into it. I wonder if zombies still have teeth though ;).
Also they have that instinct to suck your blood out from your neck. Blood is everywhere. If you want that they really are dead, just kick their head off.
Of course, sorry to say but the monsters in RE doesn't show any AI what so ever. Still, I don't think that is really needed here. If a zombie sees you, it will attack you but so will you. The strongest will survive so you better have your first-aid spray ready or use that last herb quickly. Otherwise you're meat for the dead.
No Evil multiplayer?
For any Resident Evil multiplayer freaks out there I have to inform you that it does not support any multiplayer mode. But since it is merely a puzzle game rather then a Quake clone or whatever, it is not needed to add such support to it.
Conclusion
Resident Evil from Capcom Entertainment is a pretty good decent 3D-accelerated game. With lots of puzzles and a very good suspense I can say that this game will keep you warm for days and days. Perhaps weeks. Of course this is a 3D-only game and gamers who don't own a suitable 3D-card can just forget it. Still, if it would support SVGA, you would need a pretty damn fast PC to run this game as smooth as it is now fully in 3D. And when I'm saying pretty fast, I mean the PII chip with a Mhz of 266.
The graphics of the several characters look 'ok' to me but the scenery could have been better rendered in 3D. Music is great and the sound effects are also pretty good (except for those footsteps sounds ;-)).
Eveyone who enjoyed the Alone In The Dark series will absolutely love this game and with that special 'horror' thing enabled, the fun just can't stop.
-Bjorn
Ratings
Manual:
60% |
Graphics:
78% |
Music & Sfx:
79% |
GamePlay:
85% |
|
This game scores
on our 5-point Rating System
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