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Recoil Page 2
Sand, lava, ice, water and lots more!
As said, Recoil consists of six campaigns and each campaign is to be played in another environment. Sand, lava, ice, water, hills, skyscrapers, green landscapes, you will see it all. On the different surfaces your BFT will change of 'tyrewear'. Basically, the tank is just a groundracer, but after finding the different technologies, your vehicle can change into a hover (fly over lava), a boat (what do you think?) and an ice-diver. With the last technology, you can melt into the ice and swim around. Tasks in the several campaigns go from finding such technologies to blowing up some buildings or making a construction unusable.
To accomplish your goals, you have to fight your way through some heavy opposing forces. Tanks, ranging from ultra-light to scaring to death are crossing your path. The ennemies' tanks have fire, missiles, mines, rockets and other nice stuff on board. If this wasn't enough, from time to time a jet flies over and shoots a guided missile towards you. Keeping eye on the health-bar in those conditions is a must. To raise your health, some destroyed ennemy tanks contains health packets, or you can find red crosses, nano-canisters called, which is good for 100 health points.
The AI of the enemy is fairly simple, but don't underestimate them, because they always attack in group and when they got you in fire-range, you better run away!
Of course, your little car is also equipped with some nice candy! Your tank is able to have two cannons open to shoot, one small basic cannon, and a second bigger cannon, which shoots mines or missiles or whatever. You can choose from 9 options to fight off your enemies, and each option has a second one, so in total that makes 18 sort of weapons.
The tasks you get are nice constructed and you always have a clear view on what to do next. No wandering around asking yourself what to do next. You're constantly connected with your headquarters who gives you your next mission. Should you forget the goal of the mission, you can always check the map, where the place to be is green spotted. At the end of each mission, an aircraft picks you up (in 2018, this action is called a VTOL, Vertical Take Off Landing) and off you go to the next mission. There are seven multiplayer worlds (based on the same physical environments as the single player campaigns) in which you face off with up to seven other BFT pilots, with the pilot with the most kills the winner.
State of the Art Graphics?
The visuals in this game are nicely done, but far from exceptional. When the game is run at high resolution, you can see spectacular vistas with great lighting effects. However, abonus point for the 3d engine of Zipper Interactive comes from the speed their engine allows. Even with all detailson maximum, the game really ran fluid and smooth.
The negative side of their 3d engines comes to the point of curved surfaces, because there aren't any. Everything (walls, rocks, buildings) has been constructed very rectangular with much hard corners. If you take a look at the screenshots you'll see what I really mean. The BFT itself is depicted with tremendous detail and realism, nicely changing its appearance as you alter your weapons system. Two options available to view your enemies, one in third person view, a far better view than the first person view. A nice trick has been done with one of your heaviest weapons, the guided missile. If you shoot one of them off to a victim, the view changes into a half third person, half first person view of the missile, who is framed towards his target.
Pretty cool!
Sound Effects and Music
The sound effects of the machinery and gunfire are well done, and they give you a real sense of being on the battlefield. Different weapon systems make different noises, although sometimes difficult to hear. The voiceovers are really exceptional, not only conveying the seriousness of the missions but also displaying exactly the right amount of distortion for real remote communication of this type. Great! The music is a bit techno, but not really as good to mention. You can always put an own audio cd in the layer to listen to your favorite music.
One note: Recoil does support 3D sound, but unfortunately the Aureal A3D drivers only work with the newer Vortex 2 cards.
Conclusion
The developer Zipper Interactive has done a great job on this one. Graphics are not as high-tech or stunning like other 3D games, but their emphasis has been putted more on a high funfactor in the game, something they really have accomplished. I never liked those Tank Shooters, but from now I'm willing to give them a chance. Fans of Extreme Assault or other games in the genre, run out and grab that copy of Recoil. You will love it! Anyone else, even if you're not into this genre, I would recommend it to have some nice evenings filled with pure pleasure and much fun.
Only one minor point: with only six campaigns the game is a little on the short hand, but don't let that stop you from buying it!
-Geert
Ratings
Manual:
85% |
Graphics:
80% |
Music & Sfx:
79% |
GamePlay:
89% |
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This game scores
![](../../../images/reviews/1.gif) ![](../../../images/reviews/1.gif) ![](../../../images/reviews/1.gif) ![](../../../images/reviews/05.gif) on our 5-point Rating System
![Click here for our in-depth review of the Xentor 32](../../../images/reviews/xentor32.gif) This game has been tested with Guillemot's Ultra TNT2 card the Xentor 32
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