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GP 500 Page 3
Gimme a Honda please!
In comparison with a lot of other simulation-games GP 500 makes a real quality difference between the different machines that are available. The 'Honda NSR 500' is the quickest bike of them all and to see the difference we advice you to take every single motorbike for a stroll on the long straight at the back of Paul Ricard. This famous Mistral straight is, even on half the real distance, as it's used on the short version of the track, very long and gives you a good insight on the topspeed of every single bike. The Honda NSR 500 tops at about 284 km/h, while the MuZ machine only reaches a top-speed of about 268 km/h. The privateer Honda's NSR 500V, like the one that Dutchman Patrick van de Goorbergh usually drives in this game, only gets to 264 km/h.
So it is very important to choose the right bike for the right job. The difference between the different makes of bikes isn't only notable at the end of long straights. The overall handling of the machine is also very particular for every bike.
Strange moves!
The AI (Artificial Intelligence) of the opposition is relatively good, but sometimes they make moves or they choose racing-lines that look a bit strange. This occurs on moments when something happens on the track and the field bunches up. In other circumstances the other riders do a very good job and they race each other really hard. A nice bonus is that they make unforced errors, so you get a realistic dilution of the field during a race. Elbowing each other is still possible, but touching one another a bit harder almost always results in driving through the sandtraps or can even lead to a crash.
Quality in the game
The graphics in the game are of the same quality as the one we know from Grand Prix 2. This means that MicroProse have chosen to go for a very neat track, with a high factor of realism, without going too far in trackside details. So a comparison with nicely build-up games as for instance Driver or Need for Speed IV is not possible. The skins of the bikes on the other hand, are very nice and they are different for every make of motorcycle. The skid marks when you accelerate too enthusiastic or when you slide through a corner are also very impressive.
The sound of the bikes is quiet good, but a little bit to screamy. It made us think back to "Cycles, the motorcycling game that developer "Accolade" developed some ten years ago. We especially missed the rounded sound of a real 500 cc bike in this game. On the other hand we have to mention the "bang" when your front wheel touches the ground after a wheelie, because this sound is very realistic.
Conclusion
If you are a real motorcycling enthusiast you should get on your bike and race to the nearest software shop to buy this game. GP 500 is together with Superbike from EA the best game on the market and it even beats "Superbike", because the gameplay is a bit more exciting. Furthermore the field is more impressive than the field you get to race in Superbike.
For gamers who just want games which can guarantee you a long period of playing fun, GP 500 will also be a very good deal. You can discover a few nice tracks which can't be found in other racing-games (even in motorracing simulation games) and learning to ride these bikes successfully will take you some time.
So by all means… go and grab this nice piece of work from the developers of MicroProse.
-Dirk
Ratings
Manual:
85% |
Graphics:
87% |
Music & Sfx:
82% |
GamePlay:
95% |
|
This game scores
on our 5-point Rating System
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