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Maxi Gamer Xentor 32 Page 2
The Specs
After a short introduction and a 'what is in the box', you might wonder what nVidia's new chip, the TNT2 really is. What more does it offer to you than its predecessor, the TNT and what is an Ultra-TNT 2 really?
So, for all the specification freaks, here is the complete list of features that the Ultra TNT2 has. After the 'specs' I will give you more details regarding its clock/memory and of course its AGP speed.
Controller
- NVIDIA RIVA TNT2 ULTRA graphics and multimedia processor clocked at 175MHz
- 128-bit TwiN Texel Engine, delivering single cycle multi-texturing
Bus Type- AGP 2X (Compatible with AGP 1X/2X)
Memory
- 32MB SDRAM (5.5ns) clocked at 183MHz
Integrated RAMDAC
Horizontal Sync Signals
Vertical Refresh
Monitors Supported
- Standard and Multi-frequency Analog Monitors
- DDC2B Plug and Play
Video Playback
- AVI and MPEG-1
- DVD/MPEG-2 requires DVD ROM Drive
- Multi-tap X and Y scaling and filtering
- Color Space Conversion
Connectors
- DB-15 analog monitor connector
Detailed 3D-Features
- 2048x2048 texture support
- 32-bit rendering
- AGP texture support
- Alpha-Blending
- Anisotropic Filtering
- Anti-Aliasing
- Bilinear Filtering
- Bump Mapping
- Environment Mapping
- Fogging
- Gouraud Shading
- Hardware Triangle Setup
- MIP Mapping
- Perspective Correction
- Specular Highlights
- Stencil Buffer
- Subpixel Precision
- 12GFLOP Floating Point Geometry
- Texture Mapping
- Transparency
- Trilinear Filtering
- TwiN Texel Engine
- Z-Buffering
Drivers- Windows® 95/98, including DirectX 6.x and OpenGL® ICD
- Windows NT 4.0, including OpenGL ICD
As you can see, this list of features is just amazing! The TNT2 is really a next-generation chip that has a full list of high advanced 3D-features which will be used in todays and tomorrows games.
Another impressive table is the maximum '2D display modes' that this Ultra-TNT2 can pull. The TNT2 can give you a very high and crisp resolution, thanks to its 300Mhz RAMDAC. Even on high resolutions, for example 1600x1200, the screen is still flicker-free! Just take a look at the following table and if you have a large monitor (+17inch) you'll be very pleased.
2D Display Modes |
Resolution |
Colors |
Vertical Refresh Rate (Hz) |
Monitor Scan Range (kHz) |
1920x1200 |
16.7M
65,536
256 |
60
60-75
60-75 |
90
90-113
90-113 |
1920x1080 |
16.7M
65,536
256 |
60-72
60-85
60-85 |
84-100
84-118
84-118 |
1600x1200 |
16.7M
65,536
256 |
60-75
60-85
60-85 |
75-94
75-106
75-106 |
1280x1024 |
16.7M
65,536
256 |
60-100
60-120
60-120 |
64-109
64-131
64-131 |
1152x864 |
16.7M
65,536
256 |
60-140
60-150
60-150 |
51-126
54-136
54-136 |
1024x768 |
16.7M
65,536
256 |
60-170
60-170
60-170 |
48.3-138
48.3-138
48.3-138 |
800x600 |
16.7M
65,536
256 |
60-240
60-240
60-240 |
37.9-154
37.9-154
37.9-154 |
640x480 |
16.7M
65,536
256 |
60-240
60-240
60-240 |
31.5-126
31.5-126
31.5-126 |
So, we all agree. The Ultra-TNT2 chip can handle very high resolutions with a flicker-free screen. To obtain a flicker-free screen, you must have a frequency of 75Mhz or more. Like I already mentioned, if you do have a large monitor or you'll buy one soon, the Xentor 32 won't let you down if it comes to a crystal clear 2d image output @ very high resolutions!
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