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Wheel of Time



Developer: Legend Entertainment Company
Publisher: GT Interactive
Category: : 3D Action/RPG
System Req: PII 233, 64Mb Ram, 500Mb HD, 3D accelerator recommended, Win95/98,
Might look like: ?
Date posted: 22 April 2000
Written By:

- This game was tested on PII 350, 64mb Ram, Nvidia TNT2, Win98 -


A little Introduction

In the Fantasy world of Robert Jordan's Wheel of Time novels, you are about to be taken through an experience that you'll never forget.

As a single player you will be plunged into a rich 3D environment where you will pit your wits and magic spells against the might of the Dark One's army.
You'll learn and develop more powerful attacks, calling up devastating lightning strikes, earthquakes and tremendous fireballs.

As a multiplayer, you will be thrown into a furious battle as rival players storm each other's customised strongholds, avoiding the traps that lay there while trying to capture the artifacts that could preserve the balance of power in the realm, or destroy it forever!

Action and RPG mixed??

"Ah, an action game, finally something I can enjoy.
Wait a minute, spells?! What the hell is that doing here?!?"

Apparently, Legend Entertainment's latest game, Wheel Of Time is actually not an action, but an RPG/Action game.
Before this, I didn't know that it was possible to create a game like that, since the slow paced "thinking" oriented tradition of Rpgs couldn't possibly mix with the "Don't think just kill" attitude that comes with action games.

Well, publisher GT Interactive thought they could do it and I was also interested in knowing how it turned out.

Wot's GamePlay

Well, as always, gameplay is the most important part of any game, and now well the game makes out in the end relies pretty much on this factor.

When starting Wheel of Time (which is based on the best-selling Fantasy series from Robert Jordan), you get to choose out of 3 difficulty settings (the usual) after which you are ready to start the game.
When you start, you find yourself in some kind of land and the story is told to you in text, as well as read out to you by the character you are playing.
No movies, nothing of the sort, the text isn't even that descriptive, its as if you started in the middle of a story, not knowing what happened in the beginning. From there, you are given one spell, and you are to pick up the rest ala Doom style, the spells are called Ter'angrial for some reason, again no explanation on the matter.

Up to this point, the role-playing almost none-existent, no story, no character generation, just basically go and kill things. After playing the game for quite some time, I began to get frustrated since I'd thought that the developers would at least make it get better the further you go, but it only keeps the same "kill everything in sight" plotline.
The problem is, the story sucks more and more the further you go, and it just keeps skipping to new plots, like the stuff you did before had no affect to the story itself.

  
Now naturally, you would think that if this game sucked on the role-play element, it might do awesome on the action element.
Boy are you mistaken. Even I can see how this game has no comparison to other Doom-style games, at least in these ones you get some cool weapons to use on your enemies.
In this game, instead of a fist, you start with some sort of gust-of-wind weapon, which seems more like a reverse fart that you shoot from your hands and has a very nice blue smoky lining to it. You also get other weapons such as darts, some kind of strange fireball, and a couple more weird ones that don't really contribute to the fun factor.

All in all, this game fails in the gameplay section to me.


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