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Unreal Tournament



Developer: Epic
Publisher: GT Interactive
Category: : 3D First Person Shooter
System Req: Pentium II 266Mhz, 64MB RAM, D3D/Glide accelerator (not needed but advised), Windows 95/98
Might look like: Deathmatch game
Date posted: 11 March 2000
Written By:

- This game was Pentium III 450, 128 MB RAM, TNT2 Ultra, Windows 98 -


A little Introduction

While online gaming has grown at an exponential rate during the last couple years, there are still those who, for one reason or another, prefer the single-player experience.
Maybe they think they aren't good enough to compete with the other players, or the frustration involved with competing over a sluggish Internet connection has done it.

Yet what incredible experiences these brothers and sisters in gaming are missing!
If only someone had the talent and initiative to simulate multiplayer on a single computer, they could experience the tightly wired thrill of deathmatch and cultivate an interest in new things so their abilities would grow.

Unreal Tournament was born!

Tournament, what's new?

Bot technology has evolved so much since its debut in Unreal that it is becoming more and more difficult to see the difference between these bots and human players.
Although Unreal Tournament also provides the means to compete online against the living, an Internet connection is not required to play the game, you can play the whole game offline at you computer to experience lag-free deathmatch etc.
Beginners can customize the bots to match their own abilities, which allows newbies to learn and get a handle on a new style of play.

Yet the developers at "Epic Games" are offering so much more; inside this bundle is a treasure of brilliantly conceived team-based competitions that can also be played by a single person using groups of bots. Online fans can also launch games using all human players or a mix of human and virtual competitors.

More into detail now

Epic has organized these various contests into a tournament ladder. The first thing you encounter is the character creation screen, which lets you select a character and modify your gender, appearance and team choice; there are more than 300 possible combinations of models and ability levels from which to choose, allowing you to set the game to your own preferences.
You can also select the difficulty level at this point, which you must choose wisely since you cannot change it once you start climbing the ladder.
And if you wanna try it at Godlike, well then you can forget it, because I don't think you'll even survive the first level!

The next screen allows you to select a game mode; you will only be able to play Deathmatch, but after you completed a couple deathmatches there will appear some other game modes, including Domination, Capture the Flag and Assault.
The first match in each of these modes is a tutorial that teaches the basic mechanics and explains the interface, here you can test a bit and this is good for players who haven't played such a game before.

  
The featured variations on deathmatch mentioned above should prove extremely popular.
The first time I played the classic Capture the Flag was in UT, and I must say it was a great experience. You can give you teammates orders teammates, telling them to guard your base or capture the enemy’s flag. You can also order them to cover you while you go to capture the flag.
Giving orders it very usefull, but after a while they don't know their orders anymore, too bad they lose it. But it's always very spectacular, you can tell all of you teammates to follow you to the ennemy base and then you capture the flag while your teammates are overwhelming the base and try to kill them all so you can take the ennemy flag carefully to your flag. Pretty cool.

The other team games are even more ruling. In Domination, players score points by occupying specific locations on a map.
When you or a teammate steps into an uncontested area, you get a point for every five seconds it remains under your control.And this isn't always that easy, you are occupying a location and then some of the other team come a throw a couple of rockets to you, well fight to keep it, because otherwise the other team will get a point. Do you concentrate on one or two areas and let your teammates handle the rest? Or do you just walk around and kill every opponent you see and let you teammates do the dominating thing, well you can do that, but try to capture as many locations you can, you get points for that.
In Assault, where you have to infiltrate an enemy’s base and complete 2 or more objectives, such as breaching the entrance, activating the primary access to a reactor room and then destroying the crystal powering the reactor. You have a limited amount of time to pass the ennemie defenses suck as automatic turrets shooting with a kind of red or blue plasma or also watch out for the snipers who might shoot your head off.
If you succeed, then you'll have to do what the enemy did before, you'll have to defend your base and take care that they cannot enter nor complete the objectives. So you'll need a good strategy to access the base and complete the objectives, because if you just run in to it you won't live long.


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