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South Park Rally



Developer: Tantalus Interactive
Publisher: Acclaim
Category: : Arcade Rally
System Req: P200 Mhz, Win95/98, 32 MB RAM, 3D Accelerator Card, 170 MB HD
Might look like: Wacky Wheels with South Park Characters?
Date posted: 7 August 2000
Written By:

- This game was reviewed on PIII 500 MMX SSE, 128 MB PC 100 RAM, 3D Prophet DDR-DVI 32 MB, CL PCI 128 EAX soundcard, Win 98SE -

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South Park Intro

Southpark.
For the ones who don't know Southpark, here's a little introduction. "Southpark" is a popular TV show. Altough it has poorly animated graphics, it has lot of viewers 'cause the characters are funny little guys jelling at a very funny way with each other.
These caracters all live in Colorado, a city (not the real one J) with the craziest folks in the universe…

Inside the Game

As you could guess, this Southpark game is a rally game where the Southpark characters make an entertaining bunch.
The game is filled with the show's regular cast: "Kenny", "Kyle", "Stan", "Cartman", "Chef", and "Wendy", as well as familiar other characters like 'Officer Barbrady', 'Mr. Macky', 'Uncle Jimbo', 'Dr. Mephesto', 'Big Gay Al', 'Jesus', 'Terrance and Phillip', 'Ike', and 'Mr. Garrison'.
Less-familiar but still present are characters like 'Grandpa', 'Tweek', 'Satan', 'Starvin' Marvin', and 'Scuzzlebutt'.
There are also special characters for bonus: Kyle in a Dracula costume, Kenny in football clothes, Chef as Braveheart, and of course, Cartman as the mirrored-sunglasses-wearing-bigwheel-riding copper (imagine).

The game starts with eight characters available and one racetrack. The head of the city introduces the track and gives usefull advice (how about counting down from 5).
You can play South Park Rally in the campaign-style "rally-days competition" (in which you unlock more tracks by placing first), or in "arcade mode" (where you can practice tracks you've beaten before).
The first track is a checkpoint race, but the rest are missions based on several 'themes' that are extremely bad-conceived from a gameplay standpoint. They go from "grab and hold the trophy through the checkpoints" to "grab the object and deliver it to place X." The problem here is that one of your enemies just need to bump your vehicle to loose whatever you are carrying, which often causes you to lose the race.
As I said, you must place first each time to continue. Also, a critical design decision, you only get five credits per campaign, so repeating each track until you get lucky is the name of the game, or you have to start from the beginning.

  

Editor's Note: Our capture program, Hypersnap DX Pro didn't like snapping images so we had to use Work-in-Progress screenshots! Sorry 'bout that but that was the best we could do!


Not only does the opposition need one bump to take your object, other characters also have a wide range of power-ups to use against you.

You can use 'Sparky the gay dog' to slow opponents, 'Cheesy Poofs' as projectiles, 'vomit' as a glue-slick, 'Underwear Gnomes' to steal enemies power-ups, and even 'Frida the Hooker' is included (yup she gives you herpes so watch out kiddies!).
Plus, 'a giant dildo' targets the race leader with vibratory vengeance.

Graphics!

Although the game is in 3D, the graphics are typical "South Park" minimalism, which is to say nowhere near as colorful and fun as a by excample "Trickstyle" or "Micro Machines".
Developer "Tantalus Interactive" rendered the opening sequence to fit the Rally Days motif, but the animation comes off slow and ponderous.
They would have been better off sticking to the original opening they used with the South Park shooter last year.
The graphical quality isn't much. The textures are pretty simple in one color and there aren't much different colors except for the basic ones.
The engine looks not that 'advanced' so it doesn't look 'that' good too. Luckily there are some nice effects like smoke and fog. But there are also lots of bad thing about the used effect (e.g: ugly drug effects, dildos and of course 'Saddams').


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