PlayDevil.com 'The best way to stay in touch with the Game Industry'

PlayDevil.com 'The best way to stay in touch with the Game Industry'
Read the Latest Game News
Devilish In-depth Game Previews
Devilish In-depth Game Reviews
Hot Hardware Reviews
Interviews with The Biggest Names
Latest ScreenShots of Upcoming Games
If you're stuck, you better check out our Cheats/Hints Page
Upcoming Games with their Release Date
Other Very Interesting Links
Advertise on PlayDevil.com
Sign and/or View our Devilish GuestBook
The Best Way to Get In Touch with PlayDevil



Lionhead Studios
Maybe YOU?


If you want to LINK us, please use this button!

 


Previous Page  

Best viewed in 800x600 with Internet Explorer 4.x or 5.x

Ground Control



Developer: Massive Entertainment
Publisher: Sierra
Category: : Real Time Strategy
System Req: PII233, 32Mb Ram, 250Mb HD, Win95/98 D3D/OpenGL video card
Might look like: Homeworld with Starcraft
Date posted: 28 October 2000
Written By:

- This game was reviewed on -
"PlayDevil.com Game Machine"

A Little Introduction

Earth was almost completely destroyed during the 16 Minutes War on March 27, 2093, a nuclear holocaust of global proportions.
Before the war had begun, the world had been in a very hostile state, and a group of people branched off from society to prepare for what they saw as an inevitable war.

They began saving art, knowledge and DNA of anything and everything they could find.
In the years after the war, The Order of the New Dawn helped the remaining survivors with food and shelter in their bases. This led to the eventual rebuilding of civilization.

Not all corporations were destroyed by the war though; the Crayven survived, and came back strong after the war.
With two different groups of people searching for complete control, a conflict was inevitable.

Welcome to ... Ground Control.

The Manual

It's a basic manual really.
The manual contains a little story line information, unit properties, gamming tips, computer requirements and support information.
Well written, concise and to the point. Not much need be said.

Armed Conflict

The entire game revolves around strategy.
Using it wisely, and you can bring almost all of your troops home from a conflict the looked hopeless at first.
Even with odds stacked against you, the use of terrain, troops and special weapons can easily change the tide of almost any battle.
Ground Control is a campaign based RTS (Real Time Strategy), where previous mission stats are irrelevant to the next mission, as long as it was a success.

Early on, you don't get many heavy units, nor do you run up against any. In later missions, the game will put you up against incredible armor, with relatively few units to use.
Through successful use of tactics, almost any mission will be won.

Missions vary from rescue operations, scouting missions, defend the base and assaulting the enemy.
Not to give away too much information, but towards the end of the game, there is a larger and larger hostile alien presence. The last missions are a joint venture between both sides against the aliens and their allies.

  
The controls for the game are incredibly simple.
All you really need to play is a mouse, but the arrow keys and quick select are also useful.

Where are the Resources?

Unlike most RTS-games on the market, there is no resource management or unit construction to deal with.
You go in with a team, and you come out with bodies. Hopefully they are the enemy's. Though you have a limited number of units in total, you can usually choose when and where to deploy them.

In fact, some missions require that you leapfrog from one landing zone to another.
Your units are delivered to the battlefield via drop-ship. The in-game landing sequence never gets old.

  
Units

The game's units were very well designed. Developer 'Massive Entertainment' took the two opposing side true ideals into consideration.
The 'Order of the New Dawn's' units are based primarily on newer technology like lasers and hover platforms, where as 'The Crayven Corporation's' units are built with the tried and true rules.
More armor is always better, even at the cost of firepower or speed, or both.

There are three main unit categories:
- infantry,
- tanks,
- and air support.
Each category carries special weapons pertaining to the units that have them.
Infantry come in two versions per side. The all purpose marines and the Special Forces.
There are seven different tank types, and three to four different air support units.

I cannot stress how good all the units look. From the rusted armor on the outside to the shell casings ejected from weapons, it all looks superb.


Next Page




Up

Previous Page


If you want to review your favorite game, or if you work with a computer game company and want your products reviewing, mail info@playdevil.com.
All contributions are welcome.



Any problems and/or suggestions are always appreciated on

Nothing of this entire Site, animation & logo's included, may be reproduced, stored, saved, transmitted, in any form or means, electronic, written or otherwise without the prior permission of PlayDevil.
Other Logos & Names are Copyrighted Material of its respectful owners.
All Rights Reserved. PlayDevil Productions © 199/8-199/9-200/0
"rip your own stuff"