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Fallout 2:
A post nuclear Role Playing Game



Developer: Black Isle Studios
Publisher: Interplay
Category: Role Playing Game
System Req: P166, 32Mb Ram, 300Mb HD, D3D/3dfx card, Win95/98 or WinNT4.0
Might look like: Fallout
Date posted: 25 March '99
Written By: Bjorn

- This game was tested on PlayDevil.com Game Machine -


A little Introduction

You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.

If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Manual promises the redemption of the GECK to all Vault Dwellers.

Your tribe has survived over ten-years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest—your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe.
Now it's time to collect.

The Manual!

The first thing that I noticed when I grabbed the Fallout 2 manual was that i's entirely written in my native language, Dutch.
I was very pleased that Interplay did so much trouble to translate the entire manual, which is around 80 pages, from the original language, English to Dutch. And that covers only a few countries.

Anyway Fallout 2' manual is very detailed. It covers every aspect of the game and while this game is a true RPG (Role Playing Game) it is an absolutely necessity that alot of information is included. Not only lots of good-looking screenshots but also essential information about almost everything.
When I just play a game for fun (not for making a review out of it) I normally don't read the manual. In 70% of the games the information that is in it is just ... well isn't very usefull to the gamer. Sure it does contain nice in-game screenshots or other brilliant art pics but basically it doesn't make your information-hunger go away, right? Especially racing and FPS games. You basically don't need a manual because most of the things you need to know you already know by playing other similar games. Almost every FPS and racing games are similar in controls and ...

But this game, Fallout 2 from Interplay is definitely an exception. There aren't many good RPG's for the PC-platform but any RPG needs a very good and detailed manual. If the manual isn't very thick you'll cry for more info.
So Fallout 2's manual has some non-colored screenshots but most of the time you'll see detailed information on for example the interface, combat, character references and lots lots more. I must say that it's one of the best manuals I ever reviewed! Everything is very good explained and after reading the entire thing you'll be blessed. Playing this RPG game won't be any fun if you haven't took a (big) glimpse at its manual.

Very very good stuff!

First Impression

In 1997, Interplay surprised the whole game community by releasing one of the best RPGs at that time.
I wasn't surprised because I was just getting into the whole game industry and unfortunately I didn't got a chance the play that game. Oh hell, PlayDevil wasn't born yet so I definitely couldn't write a review about it. Though, I wish I could.
When I look back at that period I wish I had the opportunity to play that damn fine RPG because it was so good that it received plenty awards. That game was called Fallout and for the majority of RPG fans, that was THE best role playing game of 1997.

  
A good year later, end 1998 Interplay anounced its release of the sequel of its fine original RPG game, Fallout 2: A Post Nuclear Role Playing Game.
So it was pretty obvious that I wanted to do a review on this sequel since the first game, Fallout received so many high recommendations. A week later I recieved the higly anticipated RPG sequel, Fallout 2 which is developed by Black Isle Studios.

So is this new Role Playing Game from Interplay really bringing us, the hungry gamer something new? Or is it just another polished cash-cow with the same ideas and nothing new to offer? Lets find out in this 'another' devilish in-depth review of Interplays latest addition to the RPG genre, Fallout 2: A Post Nuclear Role Playing Game.


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