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Thief: The Dark Project


These cheats only work with version 1.33:

Skip mission:
If you're tired of a particular mission, press CTRL + ALT + SHIFT + END and the mission will end, allowing you to move on to the next mission.

Extra money:
You can give yourself loot by adding the line "cash_bonus" to the dark.cfg file. If set to an integer, its value is added to your loot total for loadout purposes.

Starting mission:
You can start the game at a mission other than Lord Bafford's Manor by putting the line "starting_mission X" in your dark.cfg, where X is the mission number to start at. When you select "New Game," you will start at that mission.

Hints
If you're forced into a swordplay situation, try to keep your back away from the wall. Backing up may be your best defense. Backpedal from the approaching foe and strike just as soon as he finishes his attack (who will hopefully will miss you).

Stealth is your best tactic in nearly all situations, but remember that a foe who's actively searching for you can spot you in the shadows from about 12 feet away.

Always try to listen in when you hear a conversation going on around the corner, you just never know when you might pick up some useful information.

The Water Arrow to put out torches is very useful when you want to sneak past a guard in a room full of light. But be careful, you can only use this when the guard is facing the opposite direction of the torch, or he will immediately warn the others.

The poisoning arrow is very useful when there are two guards standing next to eachother. Just kill one with the arrow and finish the second one off. He won't be able to warn others. If there're a lot of people, use the noise arrow to distract some and finish them off, one by one.

A guard standing alone should always be killed by taking him out from behind. He shouldn't be able to make any noise.

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